Ios App Mac Development

Before you can get going with iOS development there are a couple of hardware requirements that you will need to satisfy. In this post, we’ll take a look at those requirements, discuss the various options for satisfying them and focus on the cheapest way to get started for those who want to develop iOS apps.

When developing a universal app, however, developers can create an iOS version that will run optimally on macOS Big Sur and future Mac operating systems. This is somewhat similar to Nintendo Switch software development, where developers can create a game designed for TV, but it can also play in a handheld state.

Minimum Requirements

I’m not going to beat around the bush. Bottom line is that if you want to get started with iOS application development you’re going to need (or at least have access to) a Mac and at it ideally will be running latest version of OS X.

If you’re a PC owner, you’re out of luck I’m afraid. The Xcode development tools are only available on OS X and there isn’t really a viable PC alternative at present. I guess it’s a marketing choice on Apples behalf but for now if you want to join the world of iOS developers it’s a really a Mac or nothing.

“The Mac Mini can be a great entry level solution but add a Thunderbolt Display and the costs start mounting.”

Development Hardware Options

So what does this mean if you haven’t already got a Mac and want to get started? Well, you have a few options.

The first is the Mac Mini. At around £399 / $499 at the time of writing, this is a pretty good option if you want to get started and already have a display kicking around that you can hook it up to. The down-side though is that if you haven’t, and you start adding the cost of one of Apple’s Thunderbolt Displays into the mix, you’re looking at another £899 / $999 at the time of writing and the costs are mounting pretty rapidly.

The next option then is the iMac. A 21.5-inch iMac is available from £899 / $1099 and is a pretty good alternative to the Mac Mini / Thunderbolt Display combo and is around £300 / $300 cheaper. It definitely gets around the problem of having to buy a separate screen and if you’re looking for a desktop solution this is probably your best bet.

For those looking for a more mobile alternative though (such as for coding in front of the TV – yes I admit I do that sometimes), you’ve really got a choice between the Macbook, MacBook Air and the MacBook Pro. The entry level MacBook is $1299 / £1049, an 11-inch Macbook Air is available from around £749 / $899 and a 13-inch MacBook Pro is a little more expensive at £999 / $1299. My preference out of these would be the 13-inch MacBook Pro though. All of them are viable alternatives but the one thing I have learnt is that Xcode loves screen real-estate so where possible I’d go for the biggest screen you can afford.

“The iMac is perfect for those who don’t mind being bound to the desktop.”

iOS Device Options

In terms of the iOS Device side of things, the picture is a little more rosy.

When it comes to iOS devices, you can start developing for iOS without owning an iOS device at all.

The Xcode development tools come with an iOS Simulator that allows you to simulate an iOS device right-there on your desktop. This is great option for both novices and professionals alike but it does have it’s limitations and experience has proven that it is simply no substitute for being able to run your applications on a real iOS device.

With this in mind I’d recommend that you try to get your hands on an iPhone or iPad as soon as you can. In my opinion it’s really an essential purchase in the long-term, especially if you are going to develop applications for the App Store. Depending on your needs though, you might not need the latest and greatest piece of Apple hardware and if your just getting started, my tip would be to keep an eye out on on eBay or Craigslist, especially when Apple releases a new revision of their iOS hardware. You’ll often find people selling off their devices as they upgrade and it can be a great way of picking up an inexpensive iOS Device to use for development.

Worst case though, if your budget really can’t stretch to an iOS device at the moment (especially if you’re having to splash out for a new Mac), don’t worry too much and please don’t be put off. As I’ve mentioned previously, you can still get started with Swift and iOS Development with an Intel-based Mac and the iOS Simulator. The important thing, as with many things, is overcoming inertia and getting started.

“For a more mobile development platform, the Macbook Pro is probably your best bet but try to go for as much screen real-estate as you can afford.”

You probably won’t need an iOS device immediately anyway, especially if you’re new to the platform, so my approach would be to start learning Swift (this blog will help you with that) and in the mean time save up and buy an iOS device when your finances allow. Trust me, you’ll want one once you start writing apps of your own. There’s nothing quite like pulling out your iOS device and showing your friends your latest creation!

Summary

Run Ios Apps Mac

In this post we looked at the minimum hardware requirement for getting started with iOS development – an Intel-based Mac ideally running the latest version of OS X. We looked at the options available for meeting this requirement and also took a look at the need to have an iOS Device upon which to run and test your software. For many, the hardware entry barrier can seem high, but if you can stretch to it, you will have all the hardware you need to develop and distribute an app to millions of potential customers around the world. Now isn’t that a price worth paying?

By:IBM Cloud Education

Building a new iOS app? Identify key developer requirements, choose the right programming language and draw from cloud-based resources to improve results.

Table of Contents

What is iOS app development?

  • Develop for a mobile platform used by hundreds of millions of people worldwide
  • Take advantage of extensive APIs and libraries to streamline development
  • Use Xcode tools to simplify testing

If you’re a mobile app developer, there are a few reasons you might shy away from iOS development. For example, you need an Apple computer for each developer — and Macs are generally more expensive than their Windows-based counterparts. In addition, once you complete your app, you face a stringent quality review process before it can be distributed through the Apple App Store.

Nevertheless, if your organization’s employees, customers or partners are among the hundreds of millions of Apple iPhone users around the world, you have obvious reasons to develop for iOS. And despite potentially high barriers to entry, developing an iOS app can be as easy as (in some cases easier than) developing for Android. With proper planning and the right resources, you can join the ranks of iOS developers.

Are you ready to try your hand at developing an iOS app? IBM offers an easy-to-follow, hands-on tutorial for building an iOS app with cloud-based push notifications and performance monitoring.

Meet the developer requirements

Before you write a single line of code for an iOS app, you need:

  • An Apple Mac computer running the latest version of macOS
  • Xcode — the integrated development environment (IDE) for macOS
  • An active Apple Developer account, which requires a $99 annual fee

These three requirements work together: Only active members of the Apple Developer Program can post an app to the Apple App Store. Only apps signed and published by Xcode are eligible for submission to the App Store. Xcode runs only on macOS, and macOS runs only on Apple computers.

The good news is that Xcode offers much more than just signing and publishing your completed app. The IDE contains an interface designer, code editor, testing engine, asset catalogue and more. The better news is that Apple distributes Xcode for free.

Select an iOS programing language

Mac

There are only two programming languages for iOS development, and one is being phased out.

  • Objective-C: Developed in the early 1980s, Objective-C was the primary programming language for all Apple products for decades. Derived from the C language, Objective-C is an object-oriented programing language centered around passing messages to different processes (as opposed to process invoking in traditional C programing). The App Store will still accept programs written in Objective-C. Many developers choose to maintain their legacy applications written in Objective-C instead of integrating them into the Swift framework, which was introduced in 2014.
  • Swift: Swift is the new “official” language of iOS. While it has many similarities to Objective-C, Swift is designed to use a simpler syntax and is more focused on security than its predecessor. Because it shares a runtime with Objective-C, it’s easy to incorporate legacy code into updated apps. Swift is easy to learn, even for people just beginning to program. Because Swift is faster, more secure and easier to use than Objective-C, you should plan to use it to develop your iOS app unless you have a compelling reason to stick with Objective-C.

Ios App Development On Mac

Tap into APIs and libraries

One of the major advantages to developing in iOS is the extensive collection of developer resources available to you. Because of the standardization and consistency of iOS development, Apple is able to release native APIs and libraries as kits that are stable, feature-rich, and easy to use. You can use these kits to seamlessly integrate your app into Apple’s existing infrastructure.

For example, if you’re working on an app controller for a smart toaster oven, you can use HomeKit to standardize the communication between the toaster and the phone. Users will be able to coordinate communication between their smart toaster and their smart coffee maker. There are kits for game development (such as SpriteKit, GameplayKit and ReplayKit); health apps; maps; cameras and Siri, Apple’s virtual assistant.

These extensive kits allow you to take advantage of the features built into iOS and integrate third-party apps with ease, creating apps that connect to social media, use the camera or native calendar app, or automatically record replay videos of an especially thrilling gameplay moment.

Expand into the cloud

iPhones are powerful devices. But to handle resource-intensive tasks, consider offloading the heavy lifting to the cloud. By connecting your app to cloud-based services through APIs, you can use the cloud for storage, database management, and even your app caching. You can also augment your app with innovative next-generation services.

IBM Cloud™ supports server-side Swift frameworks, including Kitura, for building iOS backends as well as web applications. You can invoke REST APIs from within the iOS app. Using Kitura, you can integrate with a range of IBM Cloud services, from push notifications and databases to mobile analytics and machine learning.

(For more on building iOS back ends, see this short IBM tutorial about creating an app with Kitura.)

Test locally, test globally

Ios App Mac Development Software

Even the best developers don’t write perfect code. Once you’ve written your app, you’ll need to test it. Fortunately, you will not need to test mobile devices from multiple manufacturers, as you might when developing for Android. iOS is Apple’s proprietary mobile operating system, which runs only on Apple iPhones. Although you might want to test your iOS app on several generations of iPhones (with multiple operating systems), there are still fewer devices to test than with Android.

Your first line of testing is in Xcode itself. In addition to the standard unit tests you’re used to, Xcode features automated UI testing. You can write tests that navigate through your UI, interacting with your app like a user would to locate any issues. The UI testing doesn’t use APIs to interact with your code — it simulates a real user’s interaction with your app. As long as you write tests that cover every aspect of your app, you can automatically get UI testing that’s often more thorough than what any human can accomplish.

Apple Mac App Development

However, unless your tests account for every possible interaction a user can have with your app, you’ll still want to let humans beta test your software. While you can sideload apps to iOS devices without submitting them to the Apple App Store, Apple makes it easy for friends, family or your user base to preview your app with its TestFlight app. TestFlight allows Apple Developer Program members to do internal testing with up to 25 team members on up to 30 devices each. You can give your team a chance to test your app in a small group and prepare for the Apple Beta review so that you can release your app to external testers.

Once Apple approves your app under its App Store review guidelines, you can invite up to 10,000 users to download a test version. These users download the TestFlight app and use a unique link to access your app. You can divide your external testers into custom groups and push specific builds to each group, allowing you to perform A/B tests and compare responses to features. In return, you automatically get data on usage and users can easily submit feedback about any issues they encounter.

Publish your app to the App Store

Once you’re ready, you’ll need to submit your app to the Apple App Store. You can submit and sign your app directly through Xcode. Be patient: The app review process can be lengthy, frequently requiring multiple iterations of rejection-revision-resubmission-rejection until you get your final approval.

Once you’ve passed all approvals, you can build your App Store page by using a program called App Store Connect and push your app to the App Store. If you’re planning on selling your app, remember that Apple takes a 30 percent cut of your sales, in addition to the $99 annual fee they charge to participate in the Developer Program.

Are you ready to try your hand at developing an iOS app? IBM offers an easy-to-follow, hands-on tutorial for building an iOS app with cloud-based push notifications and performance monitoring.

Best Mac For Ios App Development

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